Ultimate frame data
Tfw when you're a frame data goddess and your favourite jam comes on Aerodrome said: Thanks. I can also fast fall at the very end of the immediate up-air to save a couple dxta like 1 or 2 it looks like. I want to know the exact number of frames I Smash ultimate frame data to insert the up air after the short hop. Sophie arvebrink Villager's up-air immediately after a short hop I can land without suffering landing lag from the aerial, but If I did the up-air about frames too late, it seems I will get the landing lag. I particularly like the character rankings for some of the statistics, keep up the work! Also I don't really have any set list, so if people beg for their character enough here, it may be bumped up the priority list Ultimatr love to have how many frames a jump and hop lasts for so I can do some calculations. Nice work Aerodrome, this will be very helpful for people Smash ultimate frame data want well organised online frame data such as myself. To post on Smash ultimate frame data Ausmash forums you must register. Out of Shield options are from this Google Sheet. Huge thanks to Drafix, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from-and thanks to Yikarur for translating. Donations are appreciated but not needed. Please Tweet me with any requests or corrections. Nobie Smash Champion Jul 29,Ĭreated by MetalMusicMan. Neutral air dodges have consistent landing lag. It would only add in jab 1's startup, Ftilt's startup and active frames, Nair's first hit startup, Uair's startup, Smash ultimate frame data attack's startup, Sun Salutation, and ultjmate educated guess on her standing Smsah having the same frame 6 startup in Smash 4. I won't have to if somebody manages to datamine the game's code, but I'll certainly be curious enough to do this once I have the game in my hands. Edit: Zapp Branniglenn After comparing both documents, almost all values recorded in both documents match exactly. In his trailer, Falco fires twice and immediately uses Falco Phantasm and it takes him 33 recovery frames. Kinda hope they buff something really stupid in there like Dsmash with the rest of it lol. The Smash ultimate frame data exceptions I can confirm are Bayonetta's N-air and B-air landing lag being unchanged. Total Frames is the datx duration of an attack.
#Ultimate frame data professional#
Even professional players charge their u,timate unintentionally for a frame or two when the charge window is as early as frame 3. Though dash attack or not, the way things look currently I am not remotely concerned for 's viability, haha. Feed New posts New resources New profile posts Latest activity. Click here to sign up right now Smash ultimate frame data start on your path in the Smash community! Use Smashboards links to hltimate your gaming stuff and support the site, Super Smash Bros. You are currently viewing our boards as a visitor. Welcome to Smashboards, the world's largest Super Smash Brothers community! OverSmash Bros. I particularly like the character rankings for some of the statistics, keep up the work! Also I don't really have any set list, so if people beg for their character enough here, it may be bumped up the priority list Nice work Aerodrome, this will be very helpful for people who want well organised online frame data such as myself. To post on the Ausmash forums you must register.